WebMar 16, 2024 · 3 Answers Sorted by: 5 I believe you have a timing issue. PlayerScripts execute when the player joins, and it's possible that your Character hasn't loaded yet by the time the script executes. Move the LocalScript into CharacterScripts, and that will cause the script to fire after the Character has loaded. Share Improve this answer Follow WebApr 11, 2024 · Hello, My group’s new game was just released. In it, we have planes, but right now there is only one plane that is used for transporting yourself and other players around the map. It uses the old BodyMovers, which I know are depreciated, but I continued to use them since I was familiar with them + using the new constraints, was from my experience …
WorldRoot Roblox Creator Documentation
Weblocal hrp = Character.HumanoidRootPart local hrp_pos = hrp.Position local mhit = Mouse.Hit.P local lookv = (mhit - hrp_pos).unit lookv = Vector3.new (lookv.x, 0, lookv.z) -- "flattens" the vector hrp.CFrame = CFrame.new (hrp_pos, hrp_pos + lookunit) PS: I haven't tested this yet. I may test it whenever I get the chance. tyridge77 • 7 yr. ago Web1 day ago · I have a script where is someone presses a button a random event happens, to prevent the button being pressed multiple times, i added a Boolean value to the clickdetecter called "Clickable". but two proplems come with this, firstly sometimes nothing happens when you click the button it just turns red and unclickable, secondly for the second event the … look up model of car by vin
How do I convert planes using BodyGyro and ... - devforum.roblox…
WebNov 4, 2024 · So if the first example works with rotation, but the second doesn't, then the answer is that the original rotation information is getting lost when you set the CFrame. You could try saving that information first, then applying it to the new position, and then applying your changes (assuming that your changes are small increments). WebWhen manually setting the CFrame property, it may be overwritten by the [camera scripts] [1] which update every frame. There are two options to address this: Set the camera Camera.CameraType to 'Scriptable'. When the camera is 'Scriptable' the default scripts will not update the CFrame. This method is simplest and recommended in most cases WebFor some reason, that I don't understand, changing object rotation with: object.CFrame = CFrame.Angles (math.rad (X),math.rad (Y + 1),math.rad (Z)) messes up the rotation completely, it's almost like it doesn't even follow the given X,Y,Z, while using: object.Orientation = Vector3.new (X, Y + 1, Z) rotates the object accordingly to the given … look up mobile phone numbers uk